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It's 2026, and the Infested are still being an absolute menace on Deimos, but any Tenno worth their Forma knows that nothing says "problem solved" quite like a skyscraper-sized mech packing the heat of a thousand angry suns. The Voidrig Necramech isn't just a war machine—it' s practically a lifestyle choice. If the idea of becoming an immobile artillery platform that makes Ion Cannons jealous gets the old Operator's heart racing, then strap in, buddy. This guide covers everything needed to turn that pile of scrap into a ticket to the big leagues.

The Grind That Keeps On Giving

Before the Voidrig can strut its stuff, players need to sweet-talk a certain Cephalon trapped in a creepy Necralisk basement. Loid—and his excitable other half, Otak—hold the keys to the kingdom. After reaching Rank 1 with the Necraloid Syndicate (by trading Orokin Matrices from isolation vault runs or pummeling enemy Necramechs), the four component blueprints become available. It ain't as bad as farming Khora parts back in the day, but don't expect a free lunch.

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The real kicker? Those components demand some seriously niche resources. A quick shopping list for the aspiring mech pilot:

  • Venerdo Alloy – Snag the reusable blueprint from Smokefinger in Fortuna (Solaris United Rank 1).

  • Marquise Veridos – The Ostron gem-cutter Old Man Suumbaat sells the blueprint at Rank 2.

  • Stellated Necrathene – Otak’s got this one for Rank 2 Entrati Standing.

  • Tempered Bapholite – Same vendor, but available right from Rank 0—practically a gift.

  • Thaumic Distillate – Another Rank 2 Entrati goodie from Otak.

Crafting everything might feel like running errands for the entire Origin System, but it's just a warmup. Once all four components are built, the main Voidrig blueprint waits behind Necraloid Rank 2. After a quick bake in the Foundry, the mech is ready to roll—and the very first time, the game also throws in the "Necramech Summon" gear item so Tenno can call their new best friend in open worlds. Nothing beats whistling for a house-sized death machine.

Weaponry That Makes Archguns Look Timid

By default, the Voidrig comes strapped with the Mausolon, an automatic heavy rifle that fires explosive rounds dealing Heat and Puncture damage. It chews through Cloned Flesh and Infested like they're made of wet paper. The secondary fire is where things get spicy: kills charge up a beefy laser that detonates on impact with an 8-meter splash. It's like having a personal light show that also happens to delete enemies.

The real star, however, is the Exalted Weapon Arquebex, accessed via the fourth ability. Twin energy mortars with the highest base damage in the game—in 2026 that still holds true even after all the power creep shenanigans. Each shot explodes in a 6-meter radius, never runs out of ammo, and the only reloading required is the player's sense of pity for the mobs. When Guard Mode anchors the Voidrig, it’s less of a "hold this position" and more of a "delete that zip code.”

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The Four Fabulous Abilities

A Voidrig without its tricks is just a fancy statue. Here's how this mechanical maestro waltzes through battle:

  1. Necraweb (25 Energy) – Hurls a canister that creates a glob of slow-motion goo, cutting enemy speed by half. Shooting it mid-air makes it go boom for radial Blast damage. Perfect for funneling baddies into a murder corridor or just making them look silly.

  2. Storm Shroud (50 Energy) – Think of it as a temporary “no u” shield. It deploys a buffer that must be chewed through before the mech takes any real damage. During the first 3 seconds it's invulnerable, and incoming fire gets multiplied (up to 250% at max rank) and added to the buffer's health. On top of that, there’s a chance (up to 100%) to reflect damage right back at attackers. Survivability? Sorted.

  3. Gravemines (75 Energy) – Scatters up to 24 mines around the mech that deal 200 damage and guarantee a Heat proc on a gentle touch. They self-destruct after 2.5 seconds, turning any area into a spicy hot-tub of doom. Excellent for spawn points or when a pack of Chargers gets a little too huggy.

  4. Guard Mode (50 Energy, drains 5/sec) – The pièce de résistance. The Voidrig roots itself and unleashes the Arquebex turrets. Immobility is a small price for becoming a stationary apocalypse. Energy management is key, but the carnage is absolutely chef’s kiss.

Modding: Because Stock Mechs Are For Chumps

Isolation Vaults on Deimos are the go-to source for Necramech mods, and slapping them on makes the Voidrig go from “pretty neat” to “please nerf” (though DE rarely does). Upgraded mods boost everything from ability strength to survivability, and since the Arquebex can also be modded independently, the sky’s the limit.

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Juicy Little Perks Most Tenno Miss

Railjack Intrinsics aren’t just for space—they buff Necramechs everywhere. A few ranks here can make the difference between a clunky rust bucket and a graceful angel of death:

Intrinsic Rank Benefit
Gunnery 5 +20% Gun Damage
Piloting 7 +10% Movement Speed
Engineering 9 +25% Health and Shields

Also, don't forget: the default Mausolon is spicy, but the Voidrig can equip any Arch-Gun the player fancies. Want to rock a Fluctus or a Cortege? Go for it. The melee “Pugil” and the Arquebex can’t be swapped, but they take mods like any other weapon—so no excuses for leaving them naked.

In 2026, the Voidrig remains a top-tier pick for everything from open-world bounties to Orphix missions and the occasional "hold my beer" moment in Railjack. Sure, Bonewidow has her fans, but nothing beats the raw, unadulterated joy of planting your feet and turning the world into a crater-pocked parking lot. Get out there, Tenno, and let those Necrawebs fly!